Lead Designer, Producer, UI/UX Designer, QA Lead

Breakout Brew // Fall 2017 - Spring 2018

  • Managed the team of developers as the lead, creating schedules, managing sprints, and making sure the development cycle was on schedule.

  • Lead design decisions such as systems design, over-arching level design, UI design, balancing of traps and abilities, and more.

  • Directly worked as the primary QA liaison. Planned, executed, and analyzed user testing in order to deliver the results to the team to iterate on the current design of the game.

Systems Designer, UI/UX Designer, QA Lead

Grenadiers // Spring 2017

  • Designed, iterated, programmed, and implemented all User Interface elements in the game.

  • Lead meetings and communication channels between team members to make sure all design decisions received multiple perspectives, critiques, and necessary feedback.

  • Balanced abilities, grenades, and player stats to make sure gameplay felt as polished as possible.

  • Directly worked as the primary QA liaison. Planned, executed, and analyzed user testing in order to deliver the results to the team to iterate on the current design of the game.

Bachelor's of Science in Game Design

Champlain College, 2018

  • Orientation Leader, Student Activity Programmer, Community Student Leader

  • Dean's List Student, National Honor Society

  • Studied in Montreal for a semester under the guidance of industry professionals from Ubisoft & Eidos Montreal

  • Formed, coached, and managed Champlain College's eSports Varsity Overwatch Team

Soft Skills

  • Exceptional interpersonal skills, including communication, public speaking, active listening, and more

  • Excellent understanding of scrum style workflow, agile game development, and other forms of team dynamics

  • Self motivated and always ready to motivate others with a positive attitude

  • Comfortable with looking at the big-picture, as well as the fine details

  • Strong passion for community building and delivering polished experiences

  • Excellent ability to handle critique and receive critique in a positive and constructive manor 

Hard Skills

  • 3+ years of experience in a game production environment

  • A broad understanding of all aspects of game development as a whole

  • Excellent in user-centric game design, systems design, and User Experience / User Interface design

  • Highly comfortable working in and out of engine, both in editor and in code

  • Experienced with creating UX Documentation, such as User Experience Maps, Wireframes, Personas, and more

  • Excellent design documentation and implementation

  • Excellent ability to rapidly prototype and iterate on designs quickly

  • Highly comfortable with planning, creating, executing, and analyzing design tests with users

Software & Technologies

  • Unity, C# Programming

  • Adobe Photoshop, Illustrator, XD

  • Google Docs, Spreadsheets, Slides, and Microsoft equivalents

  • Unreal Engine

  • InVision

©2018 by Daimen Paquin-Nault