Lead Designer, Producer, UI/UX Designer, QA Lead
Breakout Brew // Fall 2017 - Spring 2018
Managed the team of developers as the lead, creating schedules, managing sprints, and making sure the development cycle was on schedule.
Lead design decisions such as systems design, over-arching level design, UI design, balancing of traps and abilities, and more.
Directly worked as the primary QA liaison. Planned, executed, and analyzed user testing in order to deliver the results to the team to iterate on the current design of the game.
Systems Designer, UI/UX Designer, QA Lead
Grenadiers // Spring 2017
Designed, iterated, programmed, and implemented all User Interface elements in the game.
Lead meetings and communication channels between team members to make sure all design decisions received multiple perspectives, critiques, and necessary feedback.
Balanced abilities, grenades, and player stats to make sure gameplay felt as polished as possible.
Directly worked as the primary QA liaison. Planned, executed, and analyzed user testing in order to deliver the results to the team to iterate on the current design of the game.
Bachelor's of Science in Game Design
Champlain College, 2018
Orientation Leader, Student Activity Programmer, Community Student Leader
Dean's List Student, National Honor Society
Studied in Montreal for a semester under the guidance of industry professionals from Ubisoft & Eidos Montreal
Formed, coached, and managed Champlain College's eSports Varsity Overwatch Team
Soft Skills
Exceptional interpersonal skills, including communication, public speaking, active listening, and more
Excellent understanding of scrum style workflow, agile game development, and other forms of team dynamics
Self motivated and always ready to motivate others with a positive attitude
Comfortable with looking at the big-picture, as well as the fine details
Strong passion for community building and delivering polished experiences
Excellent ability to handle critique and receive critique in a positive and constructive manor
Hard Skills
3+ years of experience in a game production environment
A broad understanding of all aspects of game development as a whole
Excellent in user-centric game design, systems design, and User Experience / User Interface design
Highly comfortable working in and out of engine, both in editor and in code
Experienced with creating UX Documentation, such as User Experience Maps, Wireframes, Personas, and more
Excellent design documentation and implementation
Excellent ability to rapidly prototype and iterate on designs quickly
Highly comfortable with planning, creating, executing, and analyzing design tests with users
Software & Technologies
Unity, C# Programming
Adobe Photoshop, Illustrator, XD
Google Docs, Spreadsheets, Slides, and Microsoft equivalents
Unreal Engine
InVision